The Maya User Interface
Polygons Menu

| Panel Menus | Status Line | Polygons Menu |

The next installment of the UI Overview is the Polygons Menu in the Modeling set.
Polygon Menu Create Polygon Tool - Using this tool, you can create custom polygon shapes. (Fig 1)
Append to Polygon Tool - With this tool, you can add to an open edge, or fill in holes of polygon objects. (Fig 2)
Combine - Combines two polygon objects into one object. It doesn't merge the shapes together, it just joins them into one node. (Fig 3)
Transfer - Using the options, you can transfer an attribute of one object to another, such as UV coordinates.
Booleans - This has your standard polygonal Boolean operations menu. Your three choices are:

  • Union - This boolean operation combines two objects, but it merges the two together, removing hidden geometry. (Fig 4)
  • Difference - This boolean operation depends on the order you select your objects. Whichever you select first is kept, while the second object is cut away. (Fig 5)
  • Intersection - This boolean operation will cut away portions of an object that are NOT intersecting, leaving only the intersecting portions of each. (Fig 6)
Mirror Geometry - Use the options to mirror a piece of geometry in a certain direction. It doesn't quite give the amount of control that I would like, but it can be useful.
Smooth - Smooths a polygonal object by subdividing. (Fig 7)
Average Vertices - This menu item averages the position of vertices. (Fig 8)
Reduce - Using the options, this will reduce the number of polys in your object by a certain percentage. (Fig 9)
Triangulate - Quite simply, converts all 4-sided + polygons into 3-sided polygons. (Fig 10)
Quadrangulate - Attempts to convert all 3-sided polys into 4-sided. (Fig 11)
Cleanup - Use the options to help clean up your geometry, getting rid of non-manifold vertices and other such geometry quirks.
Tool Options - These are options that cause Maya to treat some surfaces or actions differently, for example, Keep Faces Together will help keep the individual faces merged together when doing an extrude command. (Fig 12)
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Figure 12

Michael McKinley