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a. Wireframe - This displays the models in wireframe mode (Shortcut - "4").
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b. Smooth Shade All - This displays the models in a shaded state, without displaying file textures (Shortcut - "5").
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c. Smooth Shade Selected Items - This will allow you to shade only selections.
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d. Flat Shade All - This will display models in a shaded state, but not smooth out the lines between faces, giving it a hard-look. This can be useful for locating geometry errors.
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e. Flat Shade Selected Items - Same as above except for selected items.
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f. Bounding Box - Instead of seeing the models, you would see a box indicating the model's placement and size. (Fig 6)
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g. Points - Points is an interesting display mode, as it will display objects simply as their vertices, without the faces or edges. (Fig 7)
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h. Shade Options - This gives you a choice of displaying your models in X-Ray (see through) mode and/or Wireframe Shaded (displaying the wireframe on the shaded model). (Fig 8)
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i. Interactive Shading - This gives you the option to free up some computer power. When you rotate your view, you can have it display objects as a bounding box or just points until the camera comes to a rest, reverting back to normal viewing.
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j. Dense Wireframe Acceleration - For particularly dense scenes, this can help in speeding up your computer's speed.
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k. Backface Culling - This will not display faces that are out of camera view, also freeing up some computer power.
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l. Hardware Texturing - This will display your file textures on your models (Shortcut - "6").
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m. Hardware Fog - Use the settings to simulate hardware fog.
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n. Apply Current to All - Applies your selected shading settings to the entire scene.
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